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2 login.tmall.com Last Updated: 8 months

Success 55% of passed verification steps
Warning 7% of total warning
Errors 38% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 54%
Best Practices Desktop Score 48%
SEO Desktop Score 50%
Performance Mobile Score 38%
Best Practices Mobile Score 79%
SEO Mobile Score 45%
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Social Data

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Desktop

Desktop Screenshot
First Contentful Paint 0.5 s
First Contentful Paint marks the time at which the first text or image is painted
Speed Index 3.3 s
Speed Index shows how quickly the contents of a page are visibly populated
Minimize main-thread work 3.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Avoid serving legacy JavaScript to modern browsers Potential savings of 10 KiB
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. For your bundled JavaScript, adopt a modern script deployment strategy using module/nomodule feature detection to reduce the amount of code shipped to modern browsers, while retaining support for legacy browsers
Max Potential First Input Delay 360 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Uses deprecated APIs 1 warning found
Deprecated APIs will eventually be removed from the browser
Avoid long main-thread tasks 10 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Server Backend Latencies 60 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Time to Interactive 3.8 s
Time to Interactive is the amount of time it takes for the page to become fully interactive
Uses third-party cookies 11 cookies found
Chrome is moving towards a new experience that allows users to choose to browse without third-party cookies
Network Round Trip Times 70 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Largest Contentful Paint 0.9 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Serve static assets with an efficient cache policy 35 resources found
A long cache lifetime can speed up repeat visits to your page
Preload Largest Contentful Paint image Potential savings of 0 ms
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP
Largest Contentful Paint element 920 ms
This is the largest contentful element painted within the viewport
Avoid chaining critical requests 4 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Avoid large layout shifts 4 layout shifts found
These are the largest layout shifts observed on the page. Each table item represents a single layout shift, and shows the element that shifted the most. Below each item are possible root causes that led to the layout shift. Some of these layout shifts may not be included in the CLS metric value due to [windowing](https://web.dev/articles/cls#what_is_cls)
Reduce the impact of third-party code Third-party code blocked the main thread for 1,140 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Eliminate render-blocking resources Potential savings of 310 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Reduce unused CSS Potential savings of 23 KiB
Reduce unused rules from stylesheets and defer CSS not used for above-the-fold content to decrease bytes consumed by network activity
Defer offscreen images Potential savings of 2 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Reduce unused JavaScript Potential savings of 191 KiB
Reduce unused JavaScript and defer loading scripts until they are required to decrease bytes consumed by network activity
Total Blocking Time 1,010 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Reduce JavaScript execution time 2.4 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Initial server response time was short Root document took 160 ms
Keep the server response time for the main document short because all other requests depend on it
Avoids an excessive DOM size 130 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Avoids enormous network payloads Total size was 1,385 KiB
Large network payloads cost users real money and are highly correlated with long load times
Cumulative Layout Shift 0.184
Cumulative Layout Shift measures the movement of visible elements within the viewport

Mobile

Mobile Screenshot
Initial server response time was short Root document took 250 ms
Keep the server response time for the main document short because all other requests depend on it
Avoid multiple page redirects Potential savings of 810 ms
Redirects introduce additional delays before the page can be loaded
Largest Contentful Paint 7.4 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Reduce the impact of third-party code Third-party code blocked the main thread for 1,280 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Time to Interactive 12.5 s
Time to Interactive is the amount of time it takes for the page to become fully interactive
Document uses legible font sizes 100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Eliminate render-blocking resources Potential savings of 1,930 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Avoid long main-thread tasks 11 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Preload Largest Contentful Paint image Potential savings of 650 ms
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP
Reduce unused CSS Potential savings of 23 KiB
Reduce unused rules from stylesheets and defer CSS not used for above-the-fold content to decrease bytes consumed by network activity
Serve static assets with an efficient cache policy 20 resources found
A long cache lifetime can speed up repeat visits to your page
Max Potential First Input Delay 380 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Largest Contentful Paint element 7,370 ms
This is the largest contentful element painted within the viewport
First Contentful Paint 4.0 s
First Contentful Paint marks the time at which the first text or image is painted
Uses deprecated APIs 1 warning found
Deprecated APIs will eventually be removed from the browser
Server Backend Latencies 230 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Minimize main-thread work 3.5 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Reduce unused JavaScript Potential savings of 192 KiB
Reduce unused JavaScript and defer loading scripts until they are required to decrease bytes consumed by network activity
Reduce JavaScript execution time 3.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Network Round Trip Times 310 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Avoid serving legacy JavaScript to modern browsers Potential savings of 19 KiB
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. For your bundled JavaScript, adopt a modern script deployment strategy using module/nomodule feature detection to reduce the amount of code shipped to modern browsers, while retaining support for legacy browsers
Avoids enormous network payloads Total size was 996 KiB
Large network payloads cost users real money and are highly correlated with long load times
Avoids an excessive DOM size 81 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Total Blocking Time 1,040 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Speed Index 7.9 s
Speed Index shows how quickly the contents of a page are visibly populated

Speed And Optimization Tips

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Alexa Rank

99,999,999

Global Rank

99,999,999

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