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24 theanmon.com Last Updated: 3 months

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 30%
Best Practices Desktop Score 77%
SEO Desktop Score 100%
Progressive Web App Desktop Score 26%
Performance Mobile Score 15%
Best Practices Mobile Score 77%
SEO Mobile Score 98%
Progressive Web App Mobile Score 29%
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Social Data

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Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Serve images in next-gen formats Potential savings of 554 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Efficiently encode images Potential savings of 89 KB
Optimized images load faster and consume less cellular data
Largest Contentful Paint element 1 element found
This is the element that was identified as the Largest Contentful Paint
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Properly size images Potential savings of 316 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Avoid chaining critical requests 39 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Largest Contentful Paint 4.3 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Speed Index 4.5 s
Speed Index shows how quickly the contents of a page are visibly populated
Eliminate render-blocking resources Potential savings of 400 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Total Blocking Time 330 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Remove unused JavaScript Potential savings of 602 KB
Remove unused JavaScript to reduce bytes consumed by network activity
Serve static assets with an efficient cache policy 61 resources found
A long cache lifetime can speed up repeat visits to your page
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 32.5 s
A fast page load over a cellular network ensures a good mobile user experience
Minimize main-thread work 2.9 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
User Timing marks and measures 21 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Reduce the impact of third-party code Third-party code blocked the main thread for 680 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Remove unused CSS Potential savings of 43 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
First Contentful Paint 2.0 s
First Contentful Paint marks the time at which the first text or image is painted
Max Potential First Input Delay 210 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Defer offscreen images Potential savings of 1,422 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
First Meaningful Paint 2.8 s
First Meaningful Paint measures when the primary content of a page is visible
Avoid enormous network payloads Total size was 5,488 KB
Large network payloads cost users real money and are highly correlated with long load times
Keep request counts low and transfer sizes small 151 requests • 5,488 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Estimated Input Latency 30 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Reduce JavaScript execution time 1.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Reduce initial server response time Root document took 1,150 ms
Keep the server response time for the main document short because all other requests depend on it
Cumulative Layout Shift 0.166
Cumulative Layout Shift measures the movement of visible elements within the viewport
Time to Interactive 6.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
First CPU Idle 4.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Avoids an excessive DOM size 512 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.

Mobile

Mobile Screenshot
Avoid chaining critical requests 43 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
User Timing marks and measures 12 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Properly size images Potential savings of 365 KB
Serve images that are appropriately-sized to save cellular data and improve load time
Minimize main-thread work 9.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Document uses legible font sizes 99.21% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Largest Contentful Paint element 1 element found
This is the element that was identified as the Largest Contentful Paint
Defer offscreen images Potential savings of 1,161 KB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Reduce the impact of third-party code Third-party code blocked the main thread for 3,540 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Speed Index 16.2 s
Speed Index shows how quickly the contents of a page are visibly populated
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
First CPU Idle 8.5 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle).
Cumulative Layout Shift 0.032
Cumulative Layout Shift measures the movement of visible elements within the viewport
Reduce JavaScript execution time 5.6 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Remove unused CSS Potential savings of 44 KB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
First Contentful Paint (3G) 7515 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Avoid enormous network payloads Total size was 5,621 KB
Large network payloads cost users real money and are highly correlated with long load times
Max Potential First Input Delay 540 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Initial server response time was short Root document took 460 ms
Keep the server response time for the main document short because all other requests depend on it
Avoids an excessive DOM size 512 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Estimated Input Latency 310 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Serve images in next-gen formats Potential savings of 554 KB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Total Blocking Time 1,660 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Efficiently encode images Potential savings of 89 KB
Optimized images load faster and consume less cellular data
Page load is not fast enough on mobile networks Interactive at 29.8 s
A fast page load over a cellular network ensures a good mobile user experience
First Contentful Paint 3.9 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Time to Interactive 29.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Tap targets are not sized appropriately 79% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
First Meaningful Paint 6.5 s
First Meaningful Paint measures when the primary content of a page is visible
Serve static assets with an efficient cache policy 57 resources found
A long cache lifetime can speed up repeat visits to your page
Keep request counts low and transfer sizes small 136 requests • 5,621 KB
To set budgets for the quantity and size of page resources, add a budget.json file
Remove unused JavaScript Potential savings of 602 KB
Remove unused JavaScript to reduce bytes consumed by network activity
Largest Contentful Paint 8.1 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Eliminate render-blocking resources Potential savings of 3,720 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles

Speed And Optimization Tips

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Alexa Rank

99,999,999

Global Rank

99,999,999

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