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29 cypresspines.asia Last Updated: 2 months

Success 62% of passed verification steps
Warning 15% of total warning
Errors 23% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 43%
Best Practices Desktop Score 85%
SEO Desktop Score 100%
Progressive Web App Desktop Score 30%
Performance Mobile Score 19%
Best Practices Mobile Score 85%
SEO Mobile Score 98%
Progressive Web App Mobile Score 29%
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Social Data

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Reduce initial server response time Root document took 720 ms
Keep the server response time for the main document short because all other requests depend on it
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 19.0 s
A fast page load over a cellular network ensures a good mobile user experience
Minify CSS Potential savings of 3 KiB
Minifying CSS files can reduce network payload sizes
Remove unused JavaScript Potential savings of 291 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Estimated Input Latency 180 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Time to Interactive 4.1 s
Time to interactive is the amount of time it takes for the page to become fully interactive
First Meaningful Paint 1.1 s
First Meaningful Paint measures when the primary content of a page is visible
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Largest Contentful Paint 3.4 s
Largest Contentful Paint marks the time at which the largest text or image is painted
First Contentful Paint 0.7 s
First Contentful Paint marks the time at which the first text or image is painted
Cumulative Layout Shift 0.221
Cumulative Layout Shift measures the movement of visible elements within the viewport
Max Potential First Input Delay 420 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Remove unused CSS Potential savings of 47 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Reduce JavaScript execution time 3.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Total Blocking Time 1,470 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Minify JavaScript Potential savings of 3 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Avoid chaining critical requests 7 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Minimize main-thread work 4.3 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Serve static assets with an efficient cache policy 78 resources found
A long cache lifetime can speed up repeat visits to your page
Enable text compression Potential savings of 2 KiB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
Reduce the impact of third-party code Third-party code blocked the main thread for 1,750 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
First CPU Idle 3.9 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
User Timing marks and measures 34 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Avoid enormous network payloads Total size was 14,808 KiB
Large network payloads cost users real money and are highly correlated with long load times
Speed Index 1.8 s
Speed Index shows how quickly the contents of a page are visibly populated
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Avoid long main-thread tasks 11 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Includes front-end JavaScript libraries with known security vulnerabilities 1 vulnerability detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Avoids an excessive DOM size 471 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Keep request counts low and transfer sizes small 121 requests • 26,073 KiB
To set budgets for the quantity and size of page resources, add a budget.json file

Mobile

Mobile Screenshot
Reduce the impact of third-party code Third-party code blocked the main thread for 11,660 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Serve static assets with an efficient cache policy 87 resources found
A long cache lifetime can speed up repeat visits to your page
Speed Index 8.2 s
Speed Index shows how quickly the contents of a page are visibly populated
Reduce initial server response time Root document took 1,650 ms
Keep the server response time for the main document short because all other requests depend on it
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Tap targets are not sized appropriately 85% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Minimize main-thread work 21.8 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Cumulative Layout Shift 0.004
Cumulative Layout Shift measures the movement of visible elements within the viewport
Total Blocking Time 11,420 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Document uses legible font sizes 100% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Minify CSS Potential savings of 3 KiB
Minifying CSS files can reduce network payload sizes
Includes front-end JavaScript libraries with known security vulnerabilities 1 vulnerability detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Max Potential First Input Delay 2,410 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Estimated Input Latency 1,540 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Avoid large layout shifts 4 elements found
These DOM elements contribute most to the CLS of the page.
First Contentful Paint (3G) 6784 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Keep request counts low and transfer sizes small 129 requests • 2,119 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Defer offscreen images Potential savings of 2 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
First Meaningful Paint 5.0 s
First Meaningful Paint measures when the primary content of a page is visible
Time to Interactive 21.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Avoids enormous network payloads Total size was 2,119 KiB
Large network payloads cost users real money and are highly correlated with long load times
First CPU Idle 20.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Avoid chaining critical requests 8 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Enable text compression Potential savings of 2 KiB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes
First Contentful Paint 3.3 s
First Contentful Paint marks the time at which the first text or image is painted
Remove unused CSS Potential savings of 48 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Minify JavaScript Potential savings of 3 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Page load is not fast enough on mobile networks Interactive at 21.2 s
A fast page load over a cellular network ensures a good mobile user experience
Avoid long main-thread tasks 20 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Reduce JavaScript execution time 16.1 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Remove unused JavaScript Potential savings of 313 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
User Timing marks and measures 34 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Largest Contentful Paint 14.4 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Avoids an excessive DOM size 462 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)

Speed And Optimization Tips

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Alexa Rank

99,999,999

Global Rank

99,999,999

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