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ampproject.org
Last Updated: 3 hours
Success
40% of passed verification steps
Warning
30% of total warning
Errors
30% of total errors, require fast action
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Desktop
Mobile
Performance
Desktop Score 100%
Best Practices
Desktop Score 100%
SEO
Desktop Score 92%
Performance
Mobile Score 87%
Best Practices
Mobile Score 100%
SEO
Mobile Score 91%
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Social Data
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Estimation Traffic and Earnings
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Desktop
Time to Interactive
0.6 s
Time to Interactive is the amount of time it takes for the page to become fully interactive
Avoids enormous network payloads
Total size was 783 KiB
Large network payloads cost users real money and are highly correlated with long load times
JavaScript execution time
0.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Improve image delivery
Est savings of 379 KiB
Reducing the download time of images can improve the perceived load time of the page and LCP
Duplicated JavaScript
Est savings of 4 KiB
Remove large, [duplicate JavaScript modules](https://developer.chrome.com/docs/performance/insights/duplicated-javascript) from bundles to reduce unnecessary bytes consumed by network activity.
Minimizes main-thread work
0.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Use efficient cache lifetimes
Est savings of 56 KiB
A long cache lifetime can speed up repeat visits to your page
Initial server response time was short
Root document took 10 ms
Keep the server response time for the main document short because all other requests depend on it
Reduce unused JavaScript
Est savings of 28 KiB
Reduce unused JavaScript and defer loading scripts until they are required to decrease bytes consumed by network activity
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
User Timing marks and measures
8 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Max Potential First Input Delay
30 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
First Contentful Paint
0.6 s
First Contentful Paint marks the time at which the first text or image is painted
Largest Contentful Paint
0.6 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Speed Index
0.6 s
Speed Index shows how quickly the contents of a page are visibly populated
Total Blocking Time
0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Mobile
Speed Index
3.0 s
Speed Index shows how quickly the contents of a page are visibly populated
Improve image delivery
Est savings of 36 KiB
Reducing the download time of images can improve the perceived load time of the page and LCP
JavaScript execution time
0.2 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Duplicated JavaScript
Est savings of 4 KiB
Remove large, [duplicate JavaScript modules](https://developer.chrome.com/docs/performance/insights/duplicated-javascript) from bundles to reduce unnecessary bytes consumed by network activity.
Reduce unused JavaScript
Est savings of 30 KiB
Reduce unused JavaScript and defer loading scripts until they are required to decrease bytes consumed by network activity
Largest Contentful Paint
3.5 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Server Backend Latencies
10 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
First Contentful Paint
2.6 s
First Contentful Paint marks the time at which the first text or image is painted
Minimizes main-thread work
0.4 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Time to Interactive
3.5 s
Time to Interactive is the amount of time it takes for the page to become fully interactive
Use efficient cache lifetimes
Est savings of 8 KiB
A long cache lifetime can speed up repeat visits to your page
Avoids enormous network payloads
Total size was 309 KiB
Large network payloads cost users real money and are highly correlated with long load times
Total Blocking Time
0 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
User Timing marks and measures
8 user timings
Consider instrumenting your app with the User Timing API to measure your app's real-world performance during key user experiences
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Max Potential First Input Delay
30 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Initial server response time was short
Root document took 20 ms
Keep the server response time for the main document short because all other requests depend on it
Speed And Optimization Tips
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Alexa Rank
99,999,999
Global Rank
99,999,999
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