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31
eventslab.mg
Last Updated: 5 months
Success
55% of passed verification steps
Warning
30% of total warning
Errors
15% of total errors, require fast action
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Desktop
Mobile
Performance
Desktop Score 58%
Best Practices
Desktop Score 85%
SEO
Desktop Score 100%
Progressive Web App
Desktop Score 30%
Performance
Mobile Score 16%
Best Practices
Mobile Score 77%
SEO
Mobile Score 100%
Progressive Web App
Mobile Score 32%
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Social Data
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Technologies
Apache
Web Servers
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Font Scripts
Google Font API
Font Scripts
PWA - Manifest
Manifest is not valid
Your site don't have valid manifest.json, read more in
Web App Manifest
Desktop
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
First Contentful Paint
1.3 s
First Contentful Paint marks the time at which the first text or image is painted
Avoid chaining critical requests
45 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Minify JavaScript
Potential savings of 3 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Preload key requests
Potential savings of 450 ms
Consider using `<link rel=preload>` to prioritize fetching resources that are currently requested later in page load
Speed Index
2.8 s
Speed Index shows how quickly the contents of a page are visibly populated
Avoids an excessive DOM size
573 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Avoid long main-thread tasks
5 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Eliminate render-blocking resources
Potential savings of 1,360 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
First CPU Idle
2.2 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Max Potential First Input Delay
180 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Minify CSS
Potential savings of 6 KiB
Minifying CSS files can reduce network payload sizes
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Largest Contentful Paint element
1 element found
This is the largest contentful element painted within the viewport
Keep request counts low and transfer sizes small
67 requests • 2,523 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
JavaScript execution time
0.8 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Serve images in next-gen formats
Potential savings of 804 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Page load is not fast enough on mobile networks
Interactive on simulated mobile network at 15.2 s
A fast page load over a cellular network ensures a good mobile user experience
Reduce initial server response time
Root document took 770 ms
Keep the server response time for the main document short because all other requests depend on it
Remove unused CSS
Potential savings of 109 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Time to Interactive
3.8 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Remove unused JavaScript
Potential savings of 65 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Estimated Input Latency
20 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Largest Contentful Paint
3.9 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Avoids enormous network payloads
Total size was 2,523 KiB
Large network payloads cost users real money and are highly correlated with long load times
Includes front-end JavaScript libraries with known security vulnerabilities
4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Minimizes main-thread work
1.7 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Minimize third-party usage
Third-party code blocked the main thread for 100 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
First Meaningful Paint
2.2 s
First Meaningful Paint measures when the primary content of a page is visible
Total Blocking Time
140 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Serve static assets with an efficient cache policy
53 resources found
A long cache lifetime can speed up repeat visits to your page
Efficiently encode images
Potential savings of 553 KiB
Optimized images load faster and consume less cellular data
Mobile
Largest Contentful Paint
17.2 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Speed Index
8.9 s
Speed Index shows how quickly the contents of a page are visibly populated
First Contentful Paint (3G)
8025 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Estimated Input Latency
420 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Minimize main-thread work
7.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Avoids an excessive DOM size
573 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Max Potential First Input Delay
930 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
Reduce the impact of third-party code
Third-party code blocked the main thread for 980 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
Avoid chaining critical requests
46 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Network Round Trip Times
0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Defer offscreen images
Potential savings of 45 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive
Time to Interactive
15.2 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Keep request counts low and transfer sizes small
67 requests • 2,523 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Includes front-end JavaScript libraries with known security vulnerabilities
4 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Largest Contentful Paint element
1 element found
This is the largest contentful element painted within the viewport
Eliminate render-blocking resources
Potential savings of 3,750 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Document uses legible font sizes
99.13% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Server Backend Latencies
0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Minify JavaScript
Potential savings of 3 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
First Contentful Paint
4.1 s
First Contentful Paint marks the time at which the first text or image is painted
Page load is not fast enough on mobile networks
Interactive at 15.2 s
A fast page load over a cellular network ensures a good mobile user experience
Cumulative Layout Shift
0.003
Cumulative Layout Shift measures the movement of visible elements within the viewport
Reduce JavaScript execution time
3.8 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Avoid long main-thread tasks
19 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
First Meaningful Paint
7.9 s
First Meaningful Paint measures when the primary content of a page is visible
Remove unused JavaScript
Potential savings of 65 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Efficiently encode images
Potential savings of 553 KiB
Optimized images load faster and consume less cellular data
First CPU Idle
10.0 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Tap targets are sized appropriately
100% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Avoids enormous network payloads
Total size was 2,523 KiB
Large network payloads cost users real money and are highly correlated with long load times
Serve static assets with an efficient cache policy
53 resources found
A long cache lifetime can speed up repeat visits to your page
Total Blocking Time
1,910 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Minify CSS
Potential savings of 6 KiB
Minifying CSS files can reduce network payload sizes
Initial server response time was short
Root document took 380 ms
Keep the server response time for the main document short because all other requests depend on it
Remove unused CSS
Potential savings of 109 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Avoid large layout shifts
5 elements found
These DOM elements contribute most to the CLS of the page.
Serve images in next-gen formats
Potential savings of 804 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Speed And Optimization Tips
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Alexa Rank
99,999,999
Global Rank
99,999,999
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