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31 eventslab.mg Last Updated: 4 days

Success 55% of passed verification steps
Warning 30% of total warning
Errors 15% of total errors, require fast action

Desktop

Mobile

Performance Desktop Score 75%
Best Practices Desktop Score 85%
SEO Desktop Score 100%
Progressive Web App Desktop Score 26%
Performance Mobile Score 22%
Best Practices Mobile Score 77%
SEO Mobile Score 98%
Progressive Web App Mobile Score 29%
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Social Data

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Estimation Traffic and Earnings

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Technologies

PWA - Manifest

Manifest is not valid
Your site don't have valid manifest.json, read more in Web App Manifest

Desktop

Desktop Screenshot
Avoids enormous network payloads Total size was 1,675 KiB
Large network payloads cost users real money and are highly correlated with long load times
First Contentful Paint 0.9 s
First Contentful Paint marks the time at which the first text or image is painted
Minimizes main-thread work 1.6 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Largest Contentful Paint 1.8 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Avoids an excessive DOM size 264 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Properly size images Potential savings of 156 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Cumulative Layout Shift 0.039
Cumulative Layout Shift measures the movement of visible elements within the viewport
Minimize third-party usage Third-party code blocked the main thread for 220 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
First CPU Idle 2.3 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Time to Interactive 3.0 s
Time to interactive is the amount of time it takes for the page to become fully interactive
JavaScript execution time 0.9 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Page load is not fast enough on mobile networks Interactive on simulated mobile network at 13.0 s
A fast page load over a cellular network ensures a good mobile user experience
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Initial server response time was short Root document took 300 ms
Keep the server response time for the main document short because all other requests depend on it
Avoid large layout shifts 3 elements found
These DOM elements contribute most to the CLS of the page.
Serve images in next-gen formats Potential savings of 202 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Keep request counts low and transfer sizes small 59 requests • 1,675 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Total Blocking Time 250 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Eliminate render-blocking resources Potential savings of 0 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Remove unused CSS Potential savings of 65 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Avoid chaining critical requests 28 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Serve static assets with an efficient cache policy 37 resources found
A long cache lifetime can speed up repeat visits to your page
Speed Index 2.1 s
Speed Index shows how quickly the contents of a page are visibly populated
Max Potential First Input Delay 150 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
First Meaningful Paint 0.9 s
First Meaningful Paint measures when the primary content of a page is visible
Estimated Input Latency 40 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Remove unused JavaScript Potential savings of 75 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Avoid long main-thread tasks 7 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Minify JavaScript Potential savings of 4 KiB
Minifying JavaScript files can reduce payload sizes and script parse time

Mobile

Mobile Screenshot
Avoid long main-thread tasks 20 long tasks found
Lists the longest tasks on the main thread, useful for identifying worst contributors to input delay
Time to Interactive 12.5 s
Time to interactive is the amount of time it takes for the page to become fully interactive
Largest Contentful Paint 6.7 s
Largest Contentful Paint marks the time at which the largest text or image is painted
Total Blocking Time 2,180 ms
Sum of all time periods between FCP and Time to Interactive, when task length exceeded 50ms, expressed in milliseconds
Includes front-end JavaScript libraries with known security vulnerabilities 3 vulnerabilities detected
Some third-party scripts may contain known security vulnerabilities that are easily identified and exploited by attackers
Estimated Input Latency 250 ms
Estimated Input Latency is an estimate of how long your app takes to respond to user input, in milliseconds, during the busiest 5s window of page load. If your latency is higher than 50 ms, users may perceive your app as laggy
Reduce the impact of third-party code Third-party code blocked the main thread for 1,830 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading
First Meaningful Paint 3.3 s
First Meaningful Paint measures when the primary content of a page is visible
Minimize main-thread work 6.9 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this
Serve static assets with an efficient cache policy 37 resources found
A long cache lifetime can speed up repeat visits to your page
First Contentful Paint (3G) 6796 ms
First Contentful Paint 3G marks the time at which the first text or image is painted while on a 3G network
Server Backend Latencies 0 ms
Server latencies can impact web performance. If the server latency of an origin is high, it's an indication the server is overloaded or has poor backend performance
First CPU Idle 11.1 s
First CPU Idle marks the first time at which the page's main thread is quiet enough to handle input. [Learn more](https://web.dev/first-cpu-idle/).
Max Potential First Input Delay 490 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task
First Contentful Paint 3.3 s
First Contentful Paint marks the time at which the first text or image is painted
Reduce JavaScript execution time 4.3 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this
Page load is not fast enough on mobile networks Interactive at 12.5 s
A fast page load over a cellular network ensures a good mobile user experience
Avoids enormous network payloads Total size was 1,666 KiB
Large network payloads cost users real money and are highly correlated with long load times
Remove unused CSS Potential savings of 66 KiB
Remove dead rules from stylesheets and defer the loading of CSS not used for above-the-fold content to reduce unnecessary bytes consumed by network activity
Serve images in next-gen formats Potential savings of 202 KiB
Image formats like JPEG 2000, JPEG XR, and WebP often provide better compression than PNG or JPEG, which means faster downloads and less data consumption
Speed Index 7.7 s
Speed Index shows how quickly the contents of a page are visibly populated
Eliminate render-blocking resources Potential savings of 150 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles
Keep request counts low and transfer sizes small 58 requests • 1,666 KiB
To set budgets for the quantity and size of page resources, add a budget.json file
Document uses legible font sizes 99.13% legible text
Font sizes less than 12px are too small to be legible and require mobile visitors to “pinch to zoom” in order to read. Strive to have >60% of page text ≥12px
Network Round Trip Times 0 ms
Network round trip times (RTT) have a large impact on performance. If the RTT to an origin is high, it's an indication that servers closer to the user could improve performance
Cumulative Layout Shift 0.146
Cumulative Layout Shift measures the movement of visible elements within the viewport
Minify JavaScript Potential savings of 4 KiB
Minifying JavaScript files can reduce payload sizes and script parse time
Initial server response time was short Root document took 370 ms
Keep the server response time for the main document short because all other requests depend on it
Avoid chaining critical requests 27 chains found
The Critical Request Chains below show you what resources are loaded with a high priority. Consider reducing the length of chains, reducing the download size of resources, or deferring the download of unnecessary resources to improve page load
Remove unused JavaScript Potential savings of 75 KiB
Remove unused JavaScript to reduce bytes consumed by network activity
Tap targets are not sized appropriately 77% appropriately sized tap targets
Interactive elements like buttons and links should be large enough (48x48px), and have enough space around them, to be easy enough to tap without overlapping onto other elements
Avoid large layout shifts 5 elements found
These DOM elements contribute most to the CLS of the page.
Largest Contentful Paint element 1 element found
This is the largest contentful element painted within the viewport
Properly size images Potential savings of 77 KiB
Serve images that are appropriately-sized to save cellular data and improve load time
Avoids an excessive DOM size 262 elements
A large DOM will increase memory usage, cause longer [style calculations](https://developers.google.com/web/fundamentals/performance/rendering/reduce-the-scope-and-complexity-of-style-calculations), and produce costly [layout reflows](https://developers.google.com/speed/articles/reflow)

Speed And Optimization Tips

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Alexa Rank

99,999,999

Global Rank

99,999,999

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eventslab.co Available Buy Now!
eventslab.us Available Buy Now!
eventslab.com Already Registered
eventslab.org Available Buy Now!
eventslab.net Already Registered
eentslab.mg Available Buy Now!
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